The current Ministry of Magic Harry Potter Floor Rules are a modified version of the Wizards of the Coast DCI 2002–2003 Tournament Season floor rules and work in conjunction with the DCI Universal Tournament Rules, the DCI Penalty Guidelines, and the Harry Potter trading card game rules. Players, spectators, and tournament officials must follow these documents while involved with Ministry of Magic sanctioned Harry Potter tournaments. Individuals who violate sections of the rules set by the Ministry of Magic or the Wizards of the Coast DCI documents will be subject to the appropriate provisions in the Wizards of the Coast DCI Penalty Guidelines. See below for full information about the DCI Penalty Guidelines.
All Harry Potter cards, including promotional cards released by Wizards of the Coast, Inc., are legal for tournament play.
Non–local-language cards may be used in players’ decks only if the same cards are available in a local-language version produced by Wizards of the Coast. If no cards are produced in a local language, then the tournament organizer must announce what language will be considered the local language for the event.
Players choosing to play with non–local-language cards must have a local language version available outside of their decks for their opponents or the judge to reference. However, players may use Lesson cards in any language without providing a local-language equivalent.
Necessary Tournament Materials
A player must bring a method of tracking card effects (creature damage, skipped Actions, “once per game” character abilities, and so on), such as tokens or dice.
All Harry Potter card sets and promotional cards produced by Wizards of the Coast are allowed in DCI-sanctioned Constructed tournaments the day of the official product release. NOTE: In the future, official fan-made sets by the Ministry of Magic will be allowed for tournament play.
Match Structure & Time Limit
For constructed play, a modified version of the Wizards of the Coast DCI 2002–2003 Floor Rules one game default is used. Players play best of three games with a timed round of 45 minutes. If the tournament cuts to top four or eight, the rounds are untimed, but players are encouraged to play in an adequate pace.
Who Plays First
The winner of a coin toss (or other random method) chooses who plays first. For tournaments that include more than one game per match, after each game in a match, the loser of that game (even if the game loss was due to a penalty) decides whether to play first in the next game. If the game was a draw (so there was no winner or loser), the player who decided who played first for that game chooses for the next game.
Before play begins, players determine who plays first. This may be done any time during the pregame procedure before the players look at their hands.
- Each player puts his or her starting Wizard or Witch face up on the table.
- Players must shuffle their decks and present them to their opponents for additional shuffling and/or cutting.
- Each player draws an initial hand of seven cards.
There is no mulligan rule in the Harry Potter trading card game.
A player in midturn when the end of a round is announced is allowed to complete his or her turn before the match result is determined. (A player in midturn is someone who has drawn a card for his or her current turn.) If no player wins during this turn, the game is considered a draw.
If a judge assigned a time extension (because of a long ruling, deck check, or other reason) then the end-of-match procedure does not occur until the end of the time extension.
Determining a Match Winner
For Swiss tournaments using more than one game per match, the winner of a match is the player with the most game wins in the match. If both players have equal game wins, then the match ends in a draw.
Unless a card instructs otherwise, constructed decks must contain exactly 60 cards, plus one starting witch or wizard character card. With the exception of Lesson cards, a player’s deck may not contain more than four of any individual card, counted by English card title equivalent.
There are currently no sideboards are allowed in Harry Potter trading card game tournaments. We will be looking into the usage of them in the future.
Giant Wars, a 100-card singleton format, is a variant of Harry Potter constructed play. Each player constructs a 100 card deck that consisting of no more than one card each and a starting witch or wizard. All rules previously established under the Ministry of Magic Sanctioned Constructed tournament rules apply, unless otherwise specified below.
Match Structure & Time Limit
Players play one game with a timed round of 35 minutes.
Constructed decks must contain exactly 100 cards, plus one starting character card.
Squib is a variant of Harry Potter constructed play where decks are constructed of only commons and no more than 10 uncommons. Staying on theme of being a Squib, players do not have a starting witch or wizard. All rules previously established under the Ministry of Magic Sanctioned Constructed tournament rules apply, unless otherwise specified below.
Constructed decks must contain exactly 60 cards. Players are allowed to use any card that is printed at common and no more than 10 cards printed at uncommon. Players do not have a starting character card.
A format familiar to those that are play other CCG’s or TCG’s know what Cube is. The Harry Potter TCG cube is a slight variant on normal TCG cubes. Players first draft their starting character from a pack of possible witches and wizards. All rules previously established under the Ministry of Magic Sanctioned Constructed tournament rules apply, unless otherwise specified below.
Unless a card instructs otherwise, constructed decks must contain exactly 40 cards, plus one starting witch or wizard character card.